Silent Shark 1.0 Launch Notes
What the August 12, 2026 Steam release adds beyond the free Demo.
Silent Shark’s full Steam release is planned for August 12, 2026 on Windows, macOS, and Linux. These launch notes explain what 1.0 adds beyond the free Demo, how to prepare in the final days before unlock, and which wiki pages to open on day one. The mid-article trailer shows the map-first fantasy the campaign expands.
What 1.0 is for
The Demo already teaches chart plotting, hydrophone tracking, stadimeter ranging, TDC solutions, and destroyer pressure in curated encounters. Version 1.0 wraps those skills in a Pacific Theater career: patrol zones, radio intelligence, historical events, submarine progression, resource management, aircraft threat schedules, lifeguard missions, cribbage on long patrols, and Steam achievements.
If you have not finished the Demo tutorials, do that first via Getting Started. Launch day is a terrible time to learn AoB.
Platforms and versions
- Steam 1.0: Windows, macOS, Linux — planned August 12, 2026.
- Demo: remains the best practice ground before and after purchase; see Demo versus full.
- Mobile: iOS, iPadOS, and Android are planned separately; do not expect them on the Steam launch morning.
Confirm final store text on Steam if dates shift. This wiki tracks the publicly stated plan.
Campaign systems unlocked at 1.0
Read the deep dives before your first career sortie:
- Pacific campaign overview
- Submarine classes
- Patrol zones and radio intel
- Fuel, torpedoes, and air
- First Pacific patrol guide
Expect historical pressure: early-war base losses, torpedo reliability changes, evolving convoy routes, and persistent sunk ships that stay sunk.
Day-one player priorities
- Verify system requirements and drivers.
- Finish or replay Basic Tutorial if the build changed tutorial layout.
- Start a calm first patrol — not the hardest zone.
- Keep the attack checklist beside the campaign map.
- After the first escort scare, reread evading destroyers.
What should not surprise you
Silent Shark remains single-player and chart-centered. The periscope is still a snap-look tool. The TDC still demands honest inputs. Destroyers still hunt using imperfect but dangerous predictions. Launch adds war structure around the knife fight you already practiced.
Wishlist and Demo relationship
Wishlist on Steam for launch notifications. Demo hours are not wasted — they are the skill ceiling. Career mode grades those skills across weeks of simulated war. Players who only watch trailers and skip Demo practice will bounce off the first screened convoy.
Related reading
Feature highlights players asked about
Reputation and boat unlocks. Career progression moves you through submarine classes with meaningful upgrades — battery endurance, tube layouts, and survivability — documented in submarine classes. Do not treat early boats as disposable; reputation losses from reckless attacks slow the unlock curve.
Radio intelligence. Contact reports and zone orders shape routing. They are hints, not free TDC solutions. Practice converting a vague report into hydrophone search bearings using patrol radio and four bearings.
Aircraft and diving schedules. Full release patrols punish living on the surface. Build a diving rhythm before you need it — first patrol and thermal diving.
Achievements. Thirty-two Steam achievements span tactics, training, cribbage, and career milestones. Chase them after you can survive screened convoys, not before.
Pre-launch week schedule
- Day −7: Finish Basic and Advanced tutorials; watch the trailer on this page for tone, not tactics.
- Day −5: Clear two convoy weather encounters using only the attack checklist.
- Day −3: Reread evading destroyers and practice one egress-only drill.
- Day −1: Confirm system requirements, wishlist, and disk space.
- Launch morning: Start an easy patrol zone, not a hero run into the densest shipping lane.
After the trailer
The official trailer sells the fantasy of chart geometry and Pacific atmosphere. Your job is to translate that fantasy into procedure. Open Systems Hub if instruments still feel opaque, and Guides Hub if you need video-backed practice loops. Come back to the Updates Hub whenever patch notes shift tutorial layout or escort hearing.
Silent Shark’s launch is a beginning, not a finish line. The skippers who thrive are the ones who already plotted calmly in the Demo.
Frequently Asked Questions
Quick answers to the most common Silent Shark questions.
When does Silent Shark 1.0 launch?
The planned Steam launch date is August 12, 2026 for Windows, macOS, and Linux.
Will the Demo disappear at launch?
The Demo remains the practice slice for tutorials and encounters. Use it to train even after you own the full campaign.
Is multiplayer included at launch?
No. Silent Shark is a single-player tactical simulation.